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Some Foley artists may combine a Foley track with a track with live actors speaking. The goal is to time the actor's and the Foley's so they match up perfectly, looking like a single shot while also adding another layer of authentic, impactful sounds.
The Foley artist's main job is to make the audience listen to the story as if the sounds were actually the scenes they are seeing on screen. This is usually done by using natural sound, such as a car engine, a footstep or other object that adds authenticity to the scene. Once the sounds are recorded, the "Foley artist" then places them in the film, in subtle ways, to create the illusion of things that did not really happen in history. For example, in Actors, a producer might hope for the sounds of the actors to blend together so that the audience does not distinguish which actor made which sound at any given time.
At its most basic level, the Foley artist tracks the source to be replaced, typically recorded on set. From there, the artist will make a selection of references to work from, tracking as much as possible to get that specific level of authenticity. From there, one will need to create a type of sound that is "faking". Making this choice is the key to the Foley art. The faking will have to sound authentic, yet it also must be subtle. This might be done by using multiple layers of reverb, ambience, delay, compression, or other enhancement and density control. As the Foley artist will be placing hundreds or thousands of sound effects into the final film, it is also important to know exactly where they will go, and layer them evenly. d2c66b5586