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Machine learning is a field of artificial intelligence which focus on the design of computer programs that can learn from data and make predictions. In the field of drug discovery, numerous studies have applied machine learning methods to classify a compound to drug-like or nondrug-like classes. Here, we aim to develop a new tool, which can classify molecules to drug-like and nondrug-like classes based on various machine learning methods, including discriminant, tree-based, kernel-based, ensemble and other algorithms. To construct this tool, first, performances of twenty-three different machine learning algorithms are compared by ten different measures, then, ten best performing algorithms have been selected based on principal component and hierarchical cluster analysis results. Besides classification, this application has also ability to create heat map and dendrogram for visual inspection of the molecules through hierarchical cluster analysis. Moreover, users can connect the PubChem database to download molecular information and to create two-dimensional structures of compounds. This application is freely available through www.biosoft.hacettepe.edu.tr/MLViS/.
Just to be clear, I added all the materials I have in max just before I exported, and only the vray materials that I've imported from maya. So I selected all the materials in max, and when I exported the file, it didn't appear in the import materials list in maya. I thought that it didn't work because it doesn't look like something that would work, but I just tried again and it's all good now
If you can only use the maya vr exporter instead of the one from max, do that. But don't use the maya exporter. That is the most mistake. It does not save the projection or the rendering settings for you, so you need to set all the settings yourself. It only exports a max.x file.
That’s a really great tutorial. I have one issue with it though and that is that it doesn’t explain how to use the shader from the.vrr.xml file. Can you elaborate on this? I’ve also had a problem of Maya not recognizing the Vray Shader when I import it, can you elaborate on this too?
Thanks for the reply, Jim. I’ve just started working with vray, so I'm learning as I go.
I've imported a 3D object using the iSurface option. The problem is that the imported objects are all black objects, and when I import the texture from Texture.max, it doesn't show up on the imported object.
How do I apply the texture on the imported object?
P.S. 4: I´ve read a lot of the comments, and some people said that if you have no render preview like the one you have, it´s probably because you´re using a wrong shader. Can you tell me where I can find those shaders and which version of maya and vray i should use? Thanks.
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